Donkey Kong, NES Style
Published October 6th, 2006 in Uncategorized.Today’s video
Let’s cut to the chase: Donkey Kong on the NES. Hope you enjoy it!
BitFlicks.
37 Responses to “Donkey Kong, NES Style”
- 1 Trackback on Oct 6th, 2006 at 12:04 pm
- 2 Trackback on Oct 9th, 2006 at 8:37 am
- 3 Pingback on Oct 9th, 2006 at 10:44 am
- 4 Pingback on Oct 9th, 2006 at 11:19 am
- 5 Pingback on Oct 9th, 2006 at 11:31 am
- 6 Pingback on Oct 9th, 2006 at 8:01 pm
- 7 Pingback on Oct 10th, 2006 at 1:45 am
- 8 Pingback on Oct 10th, 2006 at 5:20 am
- 9 Pingback on Oct 13th, 2006 at 1:22 pm
- 10 Pingback on Oct 26th, 2006 at 5:28 am
- 11 Pingback on May 16th, 2007 at 7:41 am
this rules.
but he dont jump.
that woulda been cool.
AWESOME!
Was this stop animation or CGI?
That is hella cool!
This is just unbelievable… Hell great!
I must know how this was done!
AWESOME!!!
*plays Donkey Kong*
So, your videos are awesome.
It would be interesting if you’d explain your method though.
But I’m sure you wouldn’t want people copying you, so I understand.
Later.
Impressive … but it seems that the lego pieces are not real but in 3D …
so once created, it’s easier to manipulate … like “shifting” to whole thing to make a level scrolling …
Now that’s a cool idea. Good job to the creator of this project; it’s always cool seeing Nintendo fans be creative and do stuff like this. Mario, Donkey Kong, and Princess meeting Legos and Stop Motion = Awesome.
Paul Gale
1up.com
Look carefully, it’s lego bricks. The whole thing is animated one frame out a time. I bet their nails are shot to hell. heh
Looks like CG animation to me. Interesting concept, and cool execution. Now, someone should do this for reals. One two three NOT IT!
Wow! Amazing patience to put all of this together. Great job.
What program did he use for the CGI?
Or what is a good program for CGI?
I vote CGI. Watching the frame during the animation, it just seems a bit too pefect. If it is stop-motiuon though, please take this as a compliment.
Wow.. First I thought: This is CG!
But take a close look. Especially at the boarder and more at down right where the light is. You see that the stone are casting shadows (down right) and at the boarder (look on the left, better to see) the stones are going over the black background.
Really nice and so good quality that it looks CG. ^^
This is definitely a Fake.
This is 3d rendering.
The ligthing is too perfect to be true (no changes)
Theres not even moves in the framing.
It is said to be part stop motion, part CGI(thwe creators said it). Although it can all be done in stop motion, I would guess that mario and the barrels are CGI, although they can totally be in stop motion, this is easier, but it does look CGI aswell.
Where do you get lego’s like that, because it seems as if they were created purely for stop-motion. And a whgile I go I have been turned on to it, as a hobby. I actually know a proffesor who teaches it in some college in the area, so i figured that would be cool for both of us.
Thanks, it is cool that you guys are making this, and it is wierd how stop motion has an afinity for games. They just seem to go together verywell, 16-bit and all. Even Robot Chicken is making more and more game related sketches.
Man, i want this to be real SO BAD, but alas, it’s gotta be fake. Notice the lighting on the pieces on the lower right. The lighting is just too static and perfect. Plus if you’re messing with the board, it would move from time to time. It doesn’t. It’s fake, but neat at the same time. So good job.
OMFG!!! This is truly amazing
You are a genius! We want a “making of”!
Congratulations!
Looks like it could be stop motion, and really very simple. First, start with a video capture of the game. You need a good quality capture because you need a clear freeze of the video frame at exactly 1/60th of a sec. The image is then cropped to a fraction of what you actually see on screen, because you need that scroll effect. Also, you need a constant, fixed area where the Legos can be placed and not moved during the photographing process, as well as a sturdy place for the camera and a remote control to avoid touching the camera directly and altering its position. Controlled illumination is also necessary to avoid subtle changes in light that can affect the image. You’re going to take each frame and duplicate what you see on screen pixel by pixel, using 1 Lego block per pixel, matching color and position on screen. After photographing each frame (for approx. 20 secs of video you’re looking at about 1200 frames) you’ll have what you see on the video. If you figure it takes maybe 1/2 hour to rearrange all the Legos for each frame, it could take you upwards of 75 days to complete the project working 8 hrs a day, not counting pre-production time. A painstaking process for sure, and something I probably wouldn’t have the patience to do, but definitely fun!
Look at last frame bottom right, It’s very obvious that this is 3D.
(Raytrace shadow is too perfect to be real)
This is definitely not stop frame, it is obviously Computer Generated. The light on the bottom right gave it off, it does not fit the lighting of the floor, plus the legos are in an imposable angle.
all the lego pieces are real, not cgi.
they lego board is photographed with a block in every position before hand.
then using some clever software, they are placed and colored according to the corresponding frame of the video game sequence.
that it why it looks sort of CGI, but sort of real
Wow thats nice, must of taken hours to do.